![]() ![]() ParseSBarInfo: Loading custom status bar definition.ĭ_CheckNetGame: Checking network game status. Contents 1 Requirements 2 Install dependencies 3 Source code 4 Configuring with CMake 5 Compiling Requirements A Mac computer supporting OpenGL 3. Full 3D/surround sound, and 'local' sounds, working. Compiling GZDoom on Mac OS X may seem like a daunting task, but it's actually pretty similar to the process for Linux. Not sure where to put this but left a comment for zmusic as well. Hi, currently gzdoom doesn't seem to build because the zmusic dependency fails to build. I left the steps to successfully build / install zmusic (and gzdoom with that) on the zmusic package site. ZDoom is a source port for the modern era. Found that zmusic only builds with gcc12 and we recently got an update to 13. On Linux using OpenAL Soft, it seems to work great. gzdoom-4.8.2 OpenGL engine for idTech 1 games like doom,hexen,heretic. ![]() Attached is the result (based on the 2.2.0 sources, but I'll update as needed, if anyone cares). ![]() ParseSBarInfo: Loading default status bar definition. Decided to take today and see how well I could get ZDoom working with OpenAL. "/opt/retropie/supplementary/runcommand/runcommand.sh" 0 PORT "doom" "/home/pi/RetroPie/roms/ports/doom/sigil.wad"īut my /dev/shm/runcommand.log give this:Įxecuting: DOOMWADDIR=/home/pi/RetroPie/roms/ports/doom /opt/retropie/ports/zdoom/zdoom +set fullscreen 1 -iwad "/home/pi/RetroPie/roms/ports/doom/sigil.wad"Īdding /opt/retropie/ports/zdoom/zdoom.pk3, 584 lumpsĪdding /home/pi/RetroPie/roms/ports/doom/doomu.wad, 2306 lumps The last stable ZDoom release 2.8.1 can be compiled with 2005-2013. It is designed for efficient rendering of multichannel. Note: Visual Studio 2017 or newer is required for building the latest GZDoom. OpenAL (Open Audio Library) is a cross-platform audio application programming interface (API). #"/opt/retropie/supplementary/runcommand/runcommand.sh" 0 PORT "doom" "/home/pi/RetroPie/roms/ports/doom/doomu.wad -file /home/pi/RetroPie/roms/ports/doom/sigil.wad" OPENAL SDK libsndfile 32-bit or 64-bit libmpg123 32-bit or 64-bit Visual C++ The easiest way to compile ZDoom on Windows is to use CMake to generate Visual Studio projects. So I found out about an option in zdoom to not give the option of selecting the wad at the start menu, and I changed my sigil.sh to this: Contents 1 Notes 2 Install dependencies 2.1 Debian/Ubuntu 2.2 Fedora 2.3 openSUSE 2.4 Mageia 2.5 Arch Linux 2.6 Gentoo 2.7 PCLinuxOS 2.8 Solus 3 Compile ZMusic 4 Create gzdoombuild directory 5 Download and prepare the source 6 Download FMOD 7 Compiling 7.1 Latest stable version 7.2 GZDoom 1.8. ![]()
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